1/16/2024 0 Comments Review tomb raider gotyExcluding that sequence (that I won't directly mention for spoiler reasons), every character you meet will wear their intentions, loyalty or disloyalty on their sleeve. The one time it did though, when one of your "allies" was being ominous and suspicious, it was laughably mediocre & the betrayal could be seen from a mile away, but it was thankfully a one time thing. ![]() Characters best compliment a story rather than to just service it, and I would've preferred for the various cutscenes to hold my attention more than they did (when a set piece weren't involved) but to be fair to the game it doesn't often attempt to do so. The various characters you meet in this game aren't exactly mysterious, very deep or developed for that matter, but they service the story of the game well enough. I wouldn't say any character in the game is exceeding complex and left me curious as to what their intentions are, or if their actions had were performed for the good of others. This game also introduces multiple allies, and hostiles that are decently well developed. My questions during my play through were answered, and the answers I received left me on the edge of my seat while I was experiencing set piece after set piece, and uncovering interesting artefacts, while Lara would show her knowledge of them by giving a brief history of their origins, further show her knowledge & dedication to her lifework. With that being said, I'm sure you can imagine I had high hopes for the reboot series, and many questions to go along with it How will the set pieces appear in this new era of consoles & gaming? Will the puzzles be significantly improved to compensate for the improved hardware & evolution of puzzles in adventure games? Of course they were heavily inspired by Indiana Jones, but they did a lot more than put a female protagonist in thralling & dangerous scenarios that should not be survivable, but still retain your attention to see how the next game can improve on these set pieces & (at the time) good level design. It's well worth returning.The original Tomb Raider games are some of the better games that released at the time & not only introduced, but evolved many gaming traditions that are still prevalent today. It's an awful lot of fun, but was woefully underrated at the time more due to fatigue with the license rather than any inherent flaws in the game itself. And that really aids the game, gives it a chance to feel like a 'best of', despite all being brand new. Each section is a recalled old adventure, allowing the different parts to be disjointed, and thus wildly different from each other. It was hard to think anything other than, "Just reload."īut Chronicles sticks with that, and this is a game told via the memories of a bunch of old stuffy gentlemen sat around a fire, after her funeral. It's the most peculiarly odd way to end a game in which you've been aiding Lara in preventing temples from falling on her - to have a cutscene do it to her anyway. People seemed to not notice that at the time. Oh, and also some fantastic level design, the original series at its smoothest and most competent, and there's an entire chapter on a submarine.Īt the end of the rather flat Tomb Raider: The Last Revelation, Lara dies. ![]() Here's what I love about Tomb Raider Chronicles: Lara's dead for the whole game. What I really wanted to know if is you've played Chronicles? I wrote last month asking if you'd played Tomb Raider 2. ![]() One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game recommendations.
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